AI Insights · Timothy · April 2022
Top 5 Low Poly Games on iOS in Australia: Q1 2022 Performance
Discover the performance trends of the top 5 low poly games on iOS in Australia during Q1 2022, including download rates, revenue, and active user statistics.
In the first quarter of 2022, the top 5 low poly games on the iOS platform in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance, with data sourced from Sensor Tower.
Roblox from Roblox Corporation experienced a gradual decrease in weekly revenue, starting from approximately $547K at the end of December 2021 and ending the quarter at around $466K. Weekly downloads showed fluctuations, peaking at 27.6K initially and tapering off to about 16.6K by the end of March. Active users also saw a decline, moving from 606K to 549K throughout the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd had its highest weekly revenue in early January at approximately $25K, which then decreased to around $8.9K by the end of March. Downloads were highest at the start of January with 6.4K and dropped to roughly 2.8K by the end of the quarter. The game’s active users saw a decrease from 8.4K to 5.8K over the same period.
Egg, Inc. from Auxbrain, Inc. maintained a stable weekly revenue, peaking at about $10.2K at the end of March. Downloads started strong at 10.9K in early January but declined to about 4.2K by the end of the quarter. The active user base showed minor fluctuations, starting at 42.9K and ending the quarter at 41.6K.
Old School RuneScape by Jagex saw its weekly revenue peak in late January at approximately $7.5K, before declining to around $4.7K by the end of March. Downloads remained relatively stable, fluctuating slightly around 200-300 per week. Active users saw a small decline from 3.8K to 3.2K over the quarter.
Art of War: Legions by Fastone Games experienced a peak in weekly revenue during late January at about $7.3K, which then fell to approximately $2.8K by the end of March. Downloads remained low, starting at 279 in early January and ending at 79 by the end of the quarter. Active users decreased from 5.5K to 2.8K over the same period.
For more detailed insights and data on app performance, visit Sensor Tower.